May 07, 2008, 10:14 PM // 22:14
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#1
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Frost Gate Guardian
Join Date: Nov 2006
Location: Warrior's Isle
Guild: Fat Kids Are Hard To Kid [Nap]
Profession: Mo/
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Rend Touch vs. Shock
Recently, my guild has been having a discussion of whether our axe warrior should bring rend touch, or shock. We run a pretty typical "balanced" build. (2 Wars, 1 Para, Ele, Mes, 2 monks, Flagger). I am just looking for some outside opinions on which skill and why. Thanks.
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May 07, 2008, 10:32 PM // 22:32
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#2
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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Doesn't matter, you're spiking. Are enchants a problem? Bring rend touch (rip enchant is better btw). If not ,bring shock.
Edit- I meant rip enchant, not rend.
Last edited by Farin; May 08, 2008 at 02:05 AM // 02:05..
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May 07, 2008, 11:03 PM // 23:03
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#3
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Desert Nomad
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they're both good. both have different uses.
Shock is better if you like to split or if you're more towards shutdown, which by running Ele(assuming BSurge?) I suppose you are than Shock is probably better. however if you're more into pure pressure than Rending Touch is better.
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May 07, 2008, 11:05 PM // 23:05
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#4
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Rip enchant > rend touch
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May 07, 2008, 11:14 PM // 23:14
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#5
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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rip enchant->gash on a cripslasher imo. bring it on a disarm linebacker i guess.
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May 08, 2008, 02:12 AM // 02:12
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#6
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Academy Page
Join Date: Nov 2007
Guild: Error Seven Operators [Call]
Profession: W/
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Conjure Frost. Seriously.
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May 08, 2008, 02:43 AM // 02:43
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#7
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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Both viable options ofc, but I prefer an enchant removal due to the amount of control it gives me over prot monks, eles, etc.
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May 08, 2008, 06:45 AM // 06:45
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#8
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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Shock in my opinion. Why? Though removing enchantments can be helpful, shock is much more versatile. Being both a knockdown, slight interrupter, and snare, it can be used very effectively with bull's strike and your axe spike combo. Remember that one second of doing nothing is very powerful. Shock is also a spell, meaning that even if you're blind or weakened, shock will still hit. Sometimes that 1 second knockdown can be beneficial to your teammates.
Also, my friend also says that Rending Touch is basically telegraphing the fact that you're going to spike. While with Shock they can't do anything, rending touch basically means, okay I'm going to spike ha ha. Plus, if the enemy is running, rending touch has an aftercast, making you stand still during the whole duration. This means you must catch up with the enemy before you can hit them again.
Shock is sometimes misunderstood or misused. What you DON'T want to do is spam Shock. The Exhaustion and 5 energy will eventually pay its price on a warrior. Use it to link KDs with bull's strike or an extra snare for your spike.
Therefore,
[Shock] > [Rending Touch]
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May 08, 2008, 08:49 AM // 08:49
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#9
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by l Teh Mighty Warrior l
Conjure Frost. Seriously.
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Shock gives you option of conjure lightning. Thats kinda win.
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May 08, 2008, 05:07 PM // 17:07
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#10
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Jam Jar, Shock will be a 3 second knockdown. But I agree; let the casters deal with enchants and your warriors dish out damage and disruption.
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May 09, 2008, 05:25 PM // 17:25
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#11
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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I'd strongly consider Grasping Earth.
~Z
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May 10, 2008, 01:23 AM // 01:23
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#12
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Forge Runner
Join Date: Jun 2005
Profession: W/
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it's indeed 2 seconds standard, stretched to 3 seconds if you don't completely fail at warrior.
I still prefer shock, enchant removal is for your midline...
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May 10, 2008, 02:13 AM // 02:13
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#13
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Academy Page
Join Date: Dec 2007
Location: Buffalo NY
Guild: Wandering Eye (Perv)
Profession: Me/
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yeah um if u thought knockdown was 1 sec go unistall your comp
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May 10, 2008, 07:13 PM // 19:13
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#14
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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I'm of the school that knockdowns kill people. And shock brings a lot of uses besides a hard KD, such as a hard interrupt and some skirmish ability. I'd only bring rend touch if the build were somehow light on enchant removal.
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May 12, 2008, 03:43 AM // 03:43
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#15
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Frost Gate Guardian
Join Date: Nov 2006
Location: Warrior's Isle
Guild: Fat Kids Are Hard To Kid [Nap]
Profession: Mo/
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as far as enchant removal from our midline we have a shatter and inspired.
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May 12, 2008, 03:51 AM // 03:51
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#16
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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Like byron said, knockdown's are the gateway to killing people. A bull's strike to shock combo on a warrior is one of the deadliest things in the game. And the utility of being able to knock something down whenever is much more useful then rtouching something when your mesmer has enchant removal.
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Jun 04, 2008, 08:18 PM // 20:18
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#17
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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I wonder whatever happened to DDagger axe warriors.
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Jun 04, 2008, 10:10 PM // 22:10
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#18
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Distracting Strike
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Jun 14, 2008, 02:51 PM // 14:51
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#19
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Frost Gate Guardian
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Quote:
Originally Posted by spawnofebil
I wonder whatever happened to DDagger axe warriors.
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Shadowstep warriors own me with ddagger as a rit runner.
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Jun 14, 2008, 04:07 PM // 16:07
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#20
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Sadchaos
Shadowstep warriors own me with ddagger as a rit runner.
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Here's a hint: Put Warding up *before* they get in range.
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